So, the first Thing A Week project was kind of a failure.
From there I sat down and did a bit of planning to figure out what sort of game I wanted to make. This is where I may have gotten a bit ambitious. I decided to make a top down adventure game (similar to the one in the tutorial) about a T-rex/scientist who must fight off mammals and time travelers to gather parts to build a spaceship and blow up the asteroid that will cause the mass extinction of all dinosaurs. I planned out 4 stages, each with new mobs and planned to hand draw all the sprite fames.
Perhaps I was in a bit over my head, having never built a game before.
So, now that I’ve already had an unsuccessful Thing A Week week, I need to figure out how to deal with failure in the project. I’d like to keep working on this game but I’d also like to avoid sticking with the same project several weeks in a row, particularly this early. Perhaps in an upcoming week I’ll pick a subset of this game as my project and work from there now that I have a better idea about the kind of work it takes to make a game. I’m also not sure if I’m ready to set next week’s project yet. I’m leaning towards building a bass distortion pedal, though.